![]() The CC content would be optional if they didn't force you to download the files. ![]() The comparison isn't there for it is microtransaction. No struggling with LOOT, no breaking your savefile with F4SE, etc.ĬC requires you to buy credits, which is microtransactions. Originalmente postado por Hobo Misanthropus:It's way easier with CC/ though. When Fallout 4 starts offering 1000 Aluminum packs, Easy XP, and stuff like that, that's the threshold. Now, the content may be total garbage (So far it is) but just don't buy it? As long as the content offered is always an additive to the experience, I can't levy a moral argument against it. It doesn't compromise the design in order to push players to pay for shortcuts, and I think that's a key distinction. So the design of the game tries to make time management irritating thus driving people to the Microtransactions.Īll of the CC content thus far is optional and additive. Like Loot crates (Every Online Shooter in the last couple years) or Crafting Materials(Dead Space 3). In a typically Microtransaction based experience, the main element the MT's are designed to circumvent is time. As of now though, the content offered on CC isn't what we would typically associate with Freemium style or even Pay to Play model. People make the bad comparison to Microtransactions. I don't like the content offered on Creation Club, and I have no strong dislike or like for the system itself. No struggling with LOOT, no breaking your savefile with F4SE, etc.
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